The landscape of modern video game development, particularly within the mobile sector, could face a seismic shift if a sweeping new legislative proposal from the European Commission is passed into law. The proposed EU Kids Act introduces rigorous restrictions aimed at protecting young users, but legal experts warn that its broad scope will fundamentally target and potentially outlaw some of the industry’s most ubiquitous engagement mechanics, ranging from daily login bonuses to continuous activity streaks.

The European Commission’s comprehensive proposal outlines strict new mandates covering privacy and safety settings, communication channels between minors and adult users, and mandatory guardian control tools. Among its most disruptive clauses for the entertainment industry are provisions explicitly targeting compulsive or excessive use. Under the draft rules, providers would be legally barred from exposing minors to features, rewards, or penalties that undermine their decision to stop playing or artificially encourage them to increase their frequency of play.

This regulatory crosshair places traditional time-based retention loops directly under threat. Mechanics designed to foster habits and compel daily interaction—such as reward calendars, login bonuses, and consecutive-day activity streaks—could soon be classified as harmful manipulative practices under EU law if made accessible to children.

Daily log-in bonuses and activity streaks under threat in EU Kids Act

The Compliance Dilemma for Developers

Speaking to industry analysts, Wiggin senior associate Isabel Davies highlighted the far-reaching implications of the proposal for game studios operating within the European Union. According to Davies, the sheer breadth of the EU Kids Act means that virtually all digital games, including free-to-play mobile titles, risk falling foul of the rules if they continue to deploy well-established retention loops for child players.

For game companies, the proposed legislation creates a difficult strategic dilemma. Developers must decide whether they wish to phase out these engagement features entirely for all European users to ensure total compliance, or alternatively, invest heavily in robust, reliable age assurance technologies to gate these mechanics behind adult-only profiles. Both paths present significant hurdles; removing retention loops risks devastating core gameplay loops and player retention rates, while implementing airtight age verification systems introduces substantial technical and privacy challenges.

Beyond time-based rewards, the proposal introduces strict structural requirements for online gaming ecosystems. Developers would be mandated to integrate accessible guardian tools directly into their platforms, requiring explicit parental permission and oversight for any child under the age of 13 to access and play online titles. Furthermore, the legislation seeks to standardize age ratings across the European Union through coordinated codes of conduct. App stores would be legally obligated to enforce stringent age-rating systems, blocking minors from downloading or purchasing content deemed inappropriate for their developmental stage, adding another layer of compliance for publishers utilizing storefronts like Google Play and Apple’s App Store.

Daily log-in bonuses and activity streaks under threat in EU Kids Act

A Growing Regulatory Burden

The introduction of the EU Kids Act follows a busy period of digital regulation aimed at safeguarding minors online. In 2025, the European Union rolled out specialized guidelines for the protection of minors under the Digital Services Act (DSA). However, those guidelines primarily focused on a relatively narrow subset of major tech platforms and larger games companies. Legal experts note that the EU Kids Act is cast with a significantly wider net, designed explicitly to close legislative gaps left by the DSA.

Wiggin partner Peter Lewin emphasized that child safety has rapidly evolved into one of the most heavily scrutinized and regulated domains in the digital economy. Lewin pointed out that the regulatory pressure on businesses is mounting at an unprecedented pace, noting that the European Commission’s long-awaited Digital Fairness Act is also slated for release later this year, bringing its own set of distinct implications for player protection and commercial practices.

Should the EU Kids Act, the Digital Fairness Act, and the existing Digital Services Act all successfully transition into full law, European gaming companies will find themselves navigating three distinct, overlapping regulatory frameworks dedicated to child safety. While industry stakeholders widely acknowledge the commendable societal objectives behind these legislative initiatives, legal professionals are stressing the immense administrative and operational burden such a multi-layered compliance structure places on businesses, particularly smaller independent studios.

Daily log-in bonuses and activity streaks under threat in EU Kids Act

With the legislative text still in its proposal stage, legal advisors and industry trade bodies are strongly encouraging studios, publishers, and developers to make their voices heard. Companies have a narrow window to engage with policy experts and trade associations to provide feedback on how these sweeping rules might practically affect the development and distribution of interactive entertainment.

The European Parliament and the Council of the European Union will now thoroughly review the draft text, debate its provisions, and negotiate the final wording before the act can formally proceed toward becoming binding law. Alongside online games, the extensive scope of the EU Kids Act also encompasses social networking services, video-sharing platforms, AI companions, conversational chatbots, and software application storefronts, signaling a broad, cross-industry transformation in how digital products must interact with younger audiences.

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