As the industry prepares for the two-day summit in Amman, Kawar sat down for an exclusive preview as part of the “In The Hot Seat” series to discuss what attendees can expect from her keynote presentation. Titled “AI As A Creative Partner: The Future Of Game Art And Cinematics,” her session is expected to provide a grounded, practical look at how emerging technologies are reshaping creative workflows without erasing the essential human element at the heart of game development.

Kawar brings a remarkably diverse and accomplished background to her role as an industry leader. Before carving out a path as one of the region’s foremost technical authorities in real-time 3D creation, she worked as a film director. This cinematic foundation heavily informs her perspective on visual storytelling, spatial design, and the emotional resonance of digital media. Driven by a desire to master the tools required to bring ambitious visual concepts to life, Kawar eventually taught herself Unreal Engine, the industry-standard real-time 3D creation tool developed by Epic Games.

Her dedication and technical proficiency quickly propelled her to the forefront of the developer community. Notably, Kawar achieved a historic milestone by becoming the very first woman authorized by Epic Games as an official Unreal instructor. Today, she leverages that expertise to cultivate and mentor the next generation of regional talent, actively leading Unreal chapters in both Amman and Riyadh. Through these community hubs, she helps bridge the gap between global game development standards and local creative ambitions, empowering developers throughout Jordan, Saudi Arabia, and the broader MENA region to master cutting-edge software pipelines.

At PGC Jordan, Kawar’s session will confront one of the most polarizing and debated topics in modern media: the integration of artificial intelligence into creative pipelines. While public discourse and studio boardrooms alike have frequently been consumed by anxiety over automation, Kawar believes that the broader industry is fundamentally misdiagnosing the situation. According to her, developers, executives, and artists are getting bogged down by a superficial debate that ultimately hinders productive exploration.

Addressing this head-on, Kawar argues that the industry is asking the wrong question when it approaches the technology with apprehension. She points out that getting stuck on the binary concept of whether machines will completely replace human professionals ignores the nuanced, day-to-day realities of modern production pipelines. Instead of viewing AI as an existential threat to employment, studios should be evaluating how intelligent tools can actively augment human capabilities, streamline cumbersome technical hurdles, and enhance the overall collaborative process of game creation.

Unreal Engine instructor Sandra Kawar on AI as a creative partner, ahead of PGC Jordan

Delving deeper into her perspective on practical implementation, Kawar notes that artificial intelligence demonstrates its greatest utility during the nascent, exploratory phases of a project. When development teams are first conceptualizing a new game, establishing an art style, or experimenting with mood, tone, and atmosphere, AI tools can serve as a powerful catalyst for brainstorming. During these early stages—when artists and directors are testing out various visual directions, complex lighting scenarios, and cinematic framing ideas—intelligent generation systems can quickly produce a wide array of visual references and conceptual layouts that help teams find their creative footing.

However, Kawar is exceptionally clear and pragmatic about the inherent limitations of current artificial intelligence technologies. While these systems excel at synthesizing existing data, recognizing patterns, and rapidly generating variations, they fundamentally lack the deliberate agency required to steer a major creative endeavor. As she succinctly puts it, artificial intelligence is capable of generating vast arrays of possibilities, but it can never truly replace human creative intention. The soul of a game—its thematic resonance, emotional beats, deliberate pacing, and cohesive artistic vision—remains entirely dependent on the choices made by human directors, artists, and designers.

This philosophy forms the core thesis of her upcoming PGC Jordan talk, “AI As A Creative Partner: The Future Of Game Art And Cinematics.” During the session, Kawar will guide attendees through a balanced examination of where artificial intelligence genuinely fits into a professional creator’s workflow and, equally importantly, where it ultimately falls short. By drawing a sharp distinction between mechanical execution and artistic direction, her talk aims to equip developers with a healthier, more constructive framework for integrating modern tools into their studios.

The conversation comes at a crucial time for the MENA games industry, which continues to experience rapid growth, increasing investment, and a burgeoning ecosystem of independent and AAA developers. Events like PGC Jordan, situated at the heart of Amman’s Abdali Boulevard, provide a vital platform for knowledge sharing, allowing local trailblazers like Kawar to share their insights with a global audience. As developers navigate the complexities of adopting real-time engines, cloud technologies, and generative tools, expert guidance on maintaining artistic integrity will be more valuable than ever.

Attendees interested in catching Sandra Kawar’s session firsthand can experience her insights live on November 7th and 8th at PGC Jordan. With the event drawing closer, professionals looking to stay ahead of the curve in game art, cinematic design, and technological integration can find further details, event schedules, and registration information through the official Pocket Connects website.

By Basiran